Alexander Nikolaev - 3D Artist
Tuesday, September 20, 2011
Wednesday, December 1, 2010
Sci Fi Boiler
Here is my boiler I've been working on for the past few weeks. This is boiler of the future. Since I want to specialize in game design, I decided to make it low poly and rely heavily on normal maps.
Here is a finished Boiler room Mental Ray render:
This is just a point of view from a hallway.
Viewport screenshot shows wireframe.
And this is the old version, animated:
(I will update it with a recent render soon.)
Wednesday, October 27, 2010
Ancient Hallway
Friday, October 22, 2010
Deadpool Cell Painting
In my History of Animation class, we were assigned to paint a chosen character(s) on acetate from existing line art and reference. So I found a great deadpool line art and started to hack away with the brush. Here is what it looks like right now:
Sunday, October 10, 2010
Character Design
Karakuma is my new character and he is a Tribal Necromancer/Warrior.
There was once a great empire that collapsed long ago and it's remnants were scattered. The remnants turned to more primitive way of life after the secrets to magic have been lost. However, great ruins still stand and retain powerful artifacts. The character himself found such artifacts, the armor and the skull. Yet he used more primitive materials for other clothing (bone bracers and skull for face mask).
There was once a great empire that collapsed long ago and it's remnants were scattered. The remnants turned to more primitive way of life after the secrets to magic have been lost. However, great ruins still stand and retain powerful artifacts. The character himself found such artifacts, the armor and the skull. Yet he used more primitive materials for other clothing (bone bracers and skull for face mask).
Advanced Rigging
During my Semester 2 3D modeling class, I was introduced to advanced rigging techniques. Such as IK controls and Muscle bones.
I will post a video of it in action later on.
I will post a video of it in action later on.
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