Wednesday, December 1, 2010

Sci Fi Boiler

Here is my boiler I've been working on for the past few weeks. This is boiler of the future. Since I want to specialize in game design, I decided to make it low poly and rely heavily on normal maps.


Here is a finished Boiler room Mental Ray render:


This is just a point of view from a hallway.
 Viewport screenshot shows wireframe.



And this is the old version, animated:
 (I will update it with a recent render soon.)

Wednesday, October 27, 2010

Ancient Hallway

This is a hallway of an ancient temple. The model is only 1000 faces, and makes great use of normal mapping. On the top right you can see a 3D mesh with some basic lighting. On the top left, I experimented with mood and normal maps. The final render is at the bottom.

Friday, October 22, 2010

Deadpool Cell Painting

In my History of Animation class, we were assigned to paint a chosen character(s) on acetate from existing line art and reference. So I found a great deadpool line art and started to hack away with the brush. Here is what it looks like right now:

Sunday, October 10, 2010

Character Design

Karakuma is my new character and he is a Tribal Necromancer/Warrior.
There was once a great empire that collapsed long ago and it's remnants were scattered. The remnants turned to more primitive way of life after the secrets to magic have been lost. However, great ruins still stand and retain powerful artifacts. The character himself found such artifacts, the armor and the skull. Yet he used more primitive materials for other clothing (bone bracers and skull for face mask).

Advanced Rigging

During my Semester 2 3D modeling class, I was introduced to advanced rigging techniques. Such as IK controls and Muscle bones.
 I will post a video of it in action later on.

Matte Painting

Here is my first attempt at a Matte Painting: